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	<title>Comments on: Spec you! Why Designers Should Never* Work For Free</title>
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	<link>http://www.nikibrown.com/designoblog/2009/04/16/spec-you-why-designers-should-never-work-for-free/</link>
	<description>A Blog about all things design!</description>
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		<title>By: Gecko Designs</title>
		<link>http://www.nikibrown.com/designoblog/2009/04/16/spec-you-why-designers-should-never-work-for-free/comment-page-1/#comment-8199</link>
		<dc:creator>Gecko Designs</dc:creator>
		<pubDate>Sun, 28 Feb 2010 18:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nikibrown.com/designoblog/?p=2931#comment-8199</guid>
		<description>Great article!  Our time and talents are valuable and I think it&#039;s inappropriate to ask for free work.  If a client is looking for a design to demonstrate your skills you should refer them to your portfolio and offer to share client references who can speak of your creditability and talent. </description>
		<content:encoded><![CDATA[<p>Great article!  Our time and talents are valuable and I think it&#039;s inappropriate to ask for free work.  If a client is looking for a design to demonstrate your skills you should refer them to your portfolio and offer to share client references who can speak of your creditability and talent.</p>
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		<title>By: Hi, I&#8217;m Grace Smith &#187; How To Say No To Spec Work Requests</title>
		<link>http://www.nikibrown.com/designoblog/2009/04/16/spec-you-why-designers-should-never-work-for-free/comment-page-1/#comment-7662</link>
		<dc:creator>Hi, I&#8217;m Grace Smith &#187; How To Say No To Spec Work Requests</dc:creator>
		<pubDate>Tue, 19 Jan 2010 12:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.nikibrown.com/designoblog/?p=2931#comment-7662</guid>
		<description>[...] Spec You! Never* Work For Free [...]</description>
		<content:encoded><![CDATA[<p>[...] Spec You! Never* Work For Free [...]</p>
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		<title>By: Dani</title>
		<link>http://www.nikibrown.com/designoblog/2009/04/16/spec-you-why-designers-should-never-work-for-free/comment-page-1/#comment-7615</link>
		<dc:creator>Dani</dc:creator>
		<pubDate>Fri, 08 Jan 2010 19:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.nikibrown.com/designoblog/?p=2931#comment-7615</guid>
		<description>ooo! I wish to buy this phantom &#039;logo&#039; and &#039;website&#039; button. My marketability would sky rocket! Great article, thanks for writing it. </description>
		<content:encoded><![CDATA[<p>ooo! I wish to buy this phantom &#039;logo&#039; and &#039;website&#039; button. My marketability would sky rocket! Great article, thanks for writing it.</p>
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		<title>By: Dee</title>
		<link>http://www.nikibrown.com/designoblog/2009/04/16/spec-you-why-designers-should-never-work-for-free/comment-page-1/#comment-7611</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Thu, 07 Jan 2010 23:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.nikibrown.com/designoblog/?p=2931#comment-7611</guid>
		<description>I too work at a place where every so often I&#039;m expected to do spec work.  I generally think spec work is a waste of time, and if I were self-employed I wouldn&#039;t do it because it makes absolutely no business sense to do so.  However in my situation, as much of a waste of resources it is for the company I work for, at the end of the day, I don&#039;t really care because I&#039;m still getting paid for the time I spend doing a spec.  It&#039;s their loss if they don&#039;t realize that they&#039;re giving away work for free. 
 
And, yes, I realize this attitude doesn&#039;t make me a &quot;team player&quot; or &quot;good employee&quot; or whatever, but as you can probably already tell, I can&#039;t really be bothered. 
 
In general, I think spec work sucks.  But there are exceptions, so it&#039;s not a black and white issue.  Everyone has to figure out where their own line is drawn. 
 
@Sherry:  Why aren&#039;t they giving away free ad runs instead of free market analysis?  It seems to me like the market analysis would be more worth paying for than an ad spot in a newspaper.  They&#039;ve got it backwards. </description>
		<content:encoded><![CDATA[<p>I too work at a place where every so often I&#039;m expected to do spec work.  I generally think spec work is a waste of time, and if I were self-employed I wouldn&#039;t do it because it makes absolutely no business sense to do so.  However in my situation, as much of a waste of resources it is for the company I work for, at the end of the day, I don&#039;t really care because I&#039;m still getting paid for the time I spend doing a spec.  It&#039;s their loss if they don&#039;t realize that they&#039;re giving away work for free. </p>
<p>And, yes, I realize this attitude doesn&#039;t make me a &quot;team player&quot; or &quot;good employee&quot; or whatever, but as you can probably already tell, I can&#039;t really be bothered. </p>
<p>In general, I think spec work sucks.  But there are exceptions, so it&#039;s not a black and white issue.  Everyone has to figure out where their own line is drawn. </p>
<p>@Sherry:  Why aren&#039;t they giving away free ad runs instead of free market analysis?  It seems to me like the market analysis would be more worth paying for than an ad spot in a newspaper.  They&#039;ve got it backwards.</p>
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		<title>By: The No Pay Work Debate &#124; Lindsay Renwick</title>
		<link>http://www.nikibrown.com/designoblog/2009/04/16/spec-you-why-designers-should-never-work-for-free/comment-page-1/#comment-5679</link>
		<dc:creator>The No Pay Work Debate &#124; Lindsay Renwick</dc:creator>
		<pubDate>Thu, 20 Aug 2009 16:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.nikibrown.com/designoblog/?p=2931#comment-5679</guid>
		<description>[...] obtained for little to no outlay, the topic of  &#8221;no pay&#8221; work is an open, and hotly debated [...]</description>
		<content:encoded><![CDATA[<p>[...] obtained for little to no outlay, the topic of  &#8221;no pay&#8221; work is an open, and hotly debated [...]</p>
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		<title>By: Joshua</title>
		<link>http://www.nikibrown.com/designoblog/2009/04/16/spec-you-why-designers-should-never-work-for-free/comment-page-1/#comment-4532</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Sat, 16 May 2009 19:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.nikibrown.com/designoblog/?p=2931#comment-4532</guid>
		<description>IN order for the design community to be taken seriously as professionals and not looked upon as &quot;photoshop&quot; monkies, we as a community need to focus on showing the results of our work. We need to find a way to measure and prove &quot;why&quot; one loge or layout is better than the other.

Unfortunately (or fortunately, depending on how you look at it) we work in a world filled with business people who could not give two shits about the color of their logo or website. They don&#039;t give a shit about the quality of the paper their brochures are printed on or how just the right color combination can make a designer come to tears.

These people care about the bottom line and they want to know that the investment they make in their design and marketing efforts are going to make them more money. It is up to US to break out of the &quot;artist&quot; phase and show the real proof of how design effects the bottom line.</description>
		<content:encoded><![CDATA[<p>IN order for the design community to be taken seriously as professionals and not looked upon as &#8220;photoshop&#8221; monkies, we as a community need to focus on showing the results of our work. We need to find a way to measure and prove &#8220;why&#8221; one loge or layout is better than the other.</p>
<p>Unfortunately (or fortunately, depending on how you look at it) we work in a world filled with business people who could not give two shits about the color of their logo or website. They don&#8217;t give a shit about the quality of the paper their brochures are printed on or how just the right color combination can make a designer come to tears.</p>
<p>These people care about the bottom line and they want to know that the investment they make in their design and marketing efforts are going to make them more money. It is up to US to break out of the &#8220;artist&#8221; phase and show the real proof of how design effects the bottom line.</p>
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		<title>By: Gran Design &#187; &#8220;Spec Work&#8221;</title>
		<link>http://www.nikibrown.com/designoblog/2009/04/16/spec-you-why-designers-should-never-work-for-free/comment-page-1/#comment-4315</link>
		<dc:creator>Gran Design &#187; &#8220;Spec Work&#8221;</dc:creator>
		<pubDate>Thu, 30 Apr 2009 18:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.nikibrown.com/designoblog/?p=2931#comment-4315</guid>
		<description>[...] read a couple of interesting blog posts (and comment threads) lately regarding what&#8217;s known in this [...]</description>
		<content:encoded><![CDATA[<p>[...] read a couple of interesting blog posts (and comment threads) lately regarding what&#8217;s known in this [...]</p>
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		<title>By: John</title>
		<link>http://www.nikibrown.com/designoblog/2009/04/16/spec-you-why-designers-should-never-work-for-free/comment-page-1/#comment-4273</link>
		<dc:creator>John</dc:creator>
		<pubDate>Mon, 27 Apr 2009 12:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.nikibrown.com/designoblog/?p=2931#comment-4273</guid>
		<description>nothing good ever comes of spec work unless you are a charity.</description>
		<content:encoded><![CDATA[<p>nothing good ever comes of spec work unless you are a charity.</p>
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		<title>By: Friday Vidcast 4-24-09 &#124; This Is Aarons Life</title>
		<link>http://www.nikibrown.com/designoblog/2009/04/16/spec-you-why-designers-should-never-work-for-free/comment-page-1/#comment-4233</link>
		<dc:creator>Friday Vidcast 4-24-09 &#124; This Is Aarons Life</dc:creator>
		<pubDate>Fri, 24 Apr 2009 18:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.nikibrown.com/designoblog/?p=2931#comment-4233</guid>
		<description>[...] a couple of blogs that touched on it from different perspectives this last week. Niki over at the Deisgn-o-Blog has som great info, and a video from sxsw with different industry leaders chiming in on the topic. [...]</description>
		<content:encoded><![CDATA[<p>[...] a couple of blogs that touched on it from different perspectives this last week. Niki over at the Deisgn-o-Blog has som great info, and a video from sxsw with different industry leaders chiming in on the topic. [...]</p>
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		<title>By: Emily Gonsalves</title>
		<link>http://www.nikibrown.com/designoblog/2009/04/16/spec-you-why-designers-should-never-work-for-free/comment-page-1/#comment-4232</link>
		<dc:creator>Emily Gonsalves</dc:creator>
		<pubDate>Fri, 24 Apr 2009 17:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.nikibrown.com/designoblog/?p=2931#comment-4232</guid>
		<description>Lots of good points brought up in your article and the comments.

I think though, that it is not just clients who need to educated about the value of work, but amateurs as well. There are plenty of competitions out there that use wording that favours the entity holding the competition, and I assume it&#039;s out of legal convenience.

How many amateurs are not even reading the rules of competitions that state that ENTRIES will have all copyrights transferred? This is an especially dangerous clause if there&#039;s also the stipulation that the contest holder reserves the right to not choose a winner. Because that&#039;s a loophole that can lead to theft.

I admit, quite a few years ago, when I wasn&#039;t as aware and didn&#039;t read the fine print as thoroughly as I should - I entered a spec contest. I&#039;m glad I didn&#039;t win anything, and I&#039;m glad they didn&#039;t use my art. The prize was pretty small (table space and admission to a convention, valuing about $100), considering what they asked for. The winning design would be sold for profit by the convention on T-shirts/posters/what have you (depending on the design); could be displayed on their website; and they wanted to be able to re-use the artwork in later years as much as they wanted, without further compensation. As for exposure? I can&#039;t imagine that winning led to heaps of money for the winner either. Especially when they plastered the work on things multiple years in a row.

As far as experience is concerned; do work for yourself, family, and (sometimes) friends. Make a fan website about your favourite show. Create art to give people as gifts on special occasions. Be creative!

Spec work is not a way to get exposure or recognition. There are plenty of places online where you can freely display things that you created for yourself, and that can lead to things like commissions. Being active in artistic communities will do more for you than a spec contest that you might just end up wasting your time and effort on.

If you do any work for free, including donating work to charities/non-profits; make sure it&#039;s something you&#039;re passionate about. If you&#039;re not getting any money from it, you should still be getting recognition and feel proud of your work.</description>
		<content:encoded><![CDATA[<p>Lots of good points brought up in your article and the comments.</p>
<p>I think though, that it is not just clients who need to educated about the value of work, but amateurs as well. There are plenty of competitions out there that use wording that favours the entity holding the competition, and I assume it&#8217;s out of legal convenience.</p>
<p>How many amateurs are not even reading the rules of competitions that state that ENTRIES will have all copyrights transferred? This is an especially dangerous clause if there&#8217;s also the stipulation that the contest holder reserves the right to not choose a winner. Because that&#8217;s a loophole that can lead to theft.</p>
<p>I admit, quite a few years ago, when I wasn&#8217;t as aware and didn&#8217;t read the fine print as thoroughly as I should &#8211; I entered a spec contest. I&#8217;m glad I didn&#8217;t win anything, and I&#8217;m glad they didn&#8217;t use my art. The prize was pretty small (table space and admission to a convention, valuing about $100), considering what they asked for. The winning design would be sold for profit by the convention on T-shirts/posters/what have you (depending on the design); could be displayed on their website; and they wanted to be able to re-use the artwork in later years as much as they wanted, without further compensation. As for exposure? I can&#8217;t imagine that winning led to heaps of money for the winner either. Especially when they plastered the work on things multiple years in a row.</p>
<p>As far as experience is concerned; do work for yourself, family, and (sometimes) friends. Make a fan website about your favourite show. Create art to give people as gifts on special occasions. Be creative!</p>
<p>Spec work is not a way to get exposure or recognition. There are plenty of places online where you can freely display things that you created for yourself, and that can lead to things like commissions. Being active in artistic communities will do more for you than a spec contest that you might just end up wasting your time and effort on.</p>
<p>If you do any work for free, including donating work to charities/non-profits; make sure it&#8217;s something you&#8217;re passionate about. If you&#8217;re not getting any money from it, you should still be getting recognition and feel proud of your work.</p>
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